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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:46542d56$1@news.povray.org...
> "St." <dot### [at] dot com> wrote in message news:464c7fdb$1@news.povray.org...
>>
>> That's all there is apart from Wings models and some PovTree's. As it is
>> now, the scene looks quite good and I'm happy with it, I'm just not
>> getting the assumed_gamma thing. It's confusing me because it should
>> either be 2.2 or 1 (from what I've read). FWIW, nearly all of my images
>> over the last two years use a low assumed_gamma. Where am I going wrong
>> with this?
>
> assumed_gamma should be 1 for the best simulation of light. Povray will
> gamma correct the image from the "assumed" gamma to the "actual" gamma
> which is stored in one of it's ini files. The ini file value is 2.2 so if
> you want no gamma correction use the (default) assumed_gamma 2.2. But,
> light by definition has linear gamma, whereas monitors have non-linear
> gamma (50% grey is not half the brightness of white on a monitor), so
> assumed_gamma 1 tells pov to do all it's maths as if they have a gamma of
> 1, then to implicitly correct that to a gamma of 2.2 for the image. It's
> VERY counter intuitive!
Hmm, now I get it, thanks Tek, I think I'll leave it at 1 from now on
and use Sam' trick too.
>
> I've tried your source with a simple scene and I can't get any blue.
> assumed_gamma won't be the cause, it will just be adjusting the brightness
> of the error. Has anything in the scene got negative colour values? e.g.
> negative ambient light?
No, not a negative ambient light, but my ground texture is negative,
would that also create that blue in combination with the fog? I'll have a
play and see what happens.
~Steve~
>
> --
> Tek
> http://evilsuperbrain.com
>
>
>
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